﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using IndirectX.D3DCompiler;

namespace IndirectX.Direct3D11
{
    public class PixelShader : IDisposable
    {
        public PixelShader(Device device, ShaderBytecode bytecode)
        {
        }

        public void Dispose()
        {
        }
    }
}
